Tag Archives: Mobile

Adobe Shadow: Great for Mobile Web Designers

I just posted a video about how to get started with Adobe Shadow.  It’s a killer tool for testing websites on mobile devices.  Not only can you synchronize your page navigation with your desktop, but you can also inspect the DOM and see how your CSS is rendering on the device.  Adobe Shadow is a browser plugin for Google Chrome.  The installation process can be found in the video and on the Adobe Labs website. One thing to note: I’m … Continue reading

HTML5, Flash and Adobe

If you haven’t heard, Adobe Systems announced they will “no longer continue to develop Flash Player in the browser to work with new mobile device configurations.” First, let’s understand what this means: Future devices will no longer be able to view Flash content in a web browser. For Flash developers, this really doesn’t change anything.  Before I explain why this doesn’t change anything, I want to say (and I’ll reiterate) that you can still use Flash Professional and Flash Builder to make … Continue reading

Slides from the October MN.swf Meeting

We had another great MN.swf meeting.  Adam Zucchi started things off talking about his mobile development experience and showed a lot of techniques he used to overcome some obstacles (showed lots of code too!).   Then Zara Gonzalez talked about her lessons-learned with four super cool mobile applications (also displayed her obsession with monsters…hehe). I ended the meeting with a lightning round of announcements from Adobe MAX.  My slides were packed full with links to more information. Here’s the slide deck … Continue reading

cf.Objective() Presentation: Multi-screen Development

I was fortunate enough to give a presentation at this year’s cf.Objective() conference in Minneapolis.  My presentation was titled Multi-screen Development with Adobe AIR. Below are the slides from my presentation.  The last slide in the deck has some additional resources where you can download sample files and get started developing mobile applications. Multiscreen Development with Adobe Air  View more presentations from easelsolutions.

Adobe Connect Mobile: Device Harmony

Adobe Connect brings people together.  Whether you are video conferencing, sharing your desktop, conducting an online training session, or hosting an online Fantasy Football Draft (yes, I’ve used it for that), Adobe Connect brings people together.  You’d expect the same to be true from the mobile side.  Adobe Connect Mobile is available for Android, BlackBerry’s PlayBook, and yes, iPhones and iPads.  It doesn’t matter your platform.  All devices communicating in perfect harmony! Check out my Connect Meeting complete with mobile … Continue reading

Getting started with iPhone/iPad development

There’s a lot of excitement around mobile development.  When Adobe released Creative Suite 5 last year, they released their Packager for iPhone.  It’s a tool that converts Flash/Air applications to native iOS applications.  This tool was shipped with Flash CS5 and there are currently 1000′s of applications in the iTunes store that have been built with Flash. Don’t you love the irony? Over the next week or so, I will be posting a number of videos and tutorials on developing … Continue reading

Testing Mobile Websites with XAMPP

Many web designers and developers are diving into mobile websites.  This might include using media queries to swap out CSS files, building HTML5 animations with Wallaby or detecting device capabilities with WURLF.  Whatever the case may be, multiscreen development can be a little difficult when it comes to testing.  Dreamweaver CS5 added some nice features for testing different screen sizes, but this just isn’t the same as testing on a physical device.  It would be great to test a local … Continue reading

Get a free BlackBerry PlayBook!

Research in Motion (RIM) announced at Adobe MAX this  year that you can receive a free BlackBerry PlayBook tablet by successfully submitting an application to the Blackberry App World.  This is a pretty exciting announcement for Flash/Flex developers because the PlayBook is fully supporting Adobe AIR.  This means you can build an AIR application using the BlackBerry Tablet OS SDK, test the application in the simulator, and publish the application to the BlackBerry App World.  Assuming your application meets the … Continue reading